After a long wait, Zynga released the sequel to their biggest hit Mafia Wars, aptly named Mafia Wars 2. As I lost track a bit with the original since I stopped playing it last year, I leapt at the chance to start anew and see if the things that encouraged me to stop playing the original were remedied in the sequel. Well, what I saw was definitely unexpected.
Mafia Wars 2 – story driven game
Unlike its predecessor, Mafia Wars 2 is actually story-driven. After you create your character, a comic-style animation will introduce you to your character’s background story and to the more important in-game characters.
The story goes like this: your character was released from prison after doing a five-year sentence and picked up by a member of your Family who explains to you that you were designated as the fall guy and the Family wants to make it up to you. You are awarded an empty lot that will serve as your base of operations (which you will develop and expand as you advance), as well as a mentor called Tony. Tony is a balding, late middle-aged gangster with ambitions that exceed his current station. He will guide you through the initial stages of the game and introduce you to the basic concepts.
Throughout the next several missions, you will be introduced to some other important characters, most of whom will give you tips, pointers and various assignments.
Boss fights in Mafia Wars 2
The most notable character except for Tony is Zoe, so far the closest thing to your characters love interest. She will be a big asset to you and she also counts as a member of your crew.
The story will also take you through a number of boss fights as you progress in your attaining your goal of being the biggest and best Mafia Wars boss around.